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Xoryn Studio // Project Repository // Active Matrix

Project // 01 // Hardware Subsystem

Cartridge 01

A standalone digital audio transport engineered to return intentional tactile interaction to personal music listening. Operating on an isolated environment stripped of background computational processes, it bypasses modern mobile phone distractions to deliver an uncompromised, hyper-focused bit-perfect listening workflow through hot-swappable hardware media components.

Embedded Linux RK3566 Transport Digital Audio Stage Industrial Design

System Architecture

Structured explicitly around the Rockchip RK3566 compute module paired with a custom low-overhead kernel. The physical topology utilizes a high-mass internal aluminum shielding chassis nestled inside a ruggedized external protective profile shell. Sound processing relies on an independent, isolated high-fidelity digital-to-analog block handling native high-resolution containers natively without interpolation or software downsampling.

Compute NodeRockchip RK3566 (Quad-core ARM Cortex-A55)
Memory Arrays4GB LPDDR4 RAM // 32GB High-Speed eMMC Storage
Signal Output3.5mm SE, 6.35mm Studio TRS, 4.4mm Balanced, Stereo RCA Line Out
Media InterfaceProprietary hot-swappable array // Automated local CD archiving support
Project // 02 // Mechatronics Ecosystem

The ARC Platform

An open-source, completely modular, reference-grade wireless audio matrix engineered to transition personal monitors from disposable consumer electronics into a fully modular hardware sandbox. By physically segregating acoustic volume constraints from active silicon expansion systems across a master bus architecture, the platform opens hardware development to custom community physical modifications.

nRF5340 Dual-Core LE Audio Pipeline Acoustic Isolation Open Hardware

Functional Topology

  • Dual-Core Processing Array: Managed via an nRF5340 processing node dividing network communication protocols on an isolated core from high-level application code execution and expansions.
  • Acoustic Isolation Vault: An internal solid dividing bulkhead forms a permanent, hermetically sealed forward enclosure behind the titanium drivers, preventing environmental sound leaks through outer components from manipulating audio parameters.
  • Master Bus Sandbox: An embedded 40-pin connector array mapping multi-rail power distribution layers, serial command lines (SPI/I2C), multi-channel digital audio formats, and raw microphone feeds.
  • Toolless Magnetic Outer Shells: Exterior modular cosmetic and dynamic plates utilize alternating polarity indexing magnets for seamless mechanical seating, reinforced by sliding compression locking latches.

Technical Manifest (BOM)

Core Silicon2x Nordic Semi nRF5340 Units // 1x Native ESS Sabre Audio Stage
Transducers2x 40mm or 50mm Titanium-Coated Dynamic Drivers (Low Impedance)
Interconnects2x 40-Pin High-Density Mezzanine Interfaces (FPC Ribbons supported)
Power Tree3.7V Deep-Cell Sized LiPo Cells // Dedicated Analog-Split Logic PMIC Engine
StructuresN52 Micro-Neodymium Magnetic Elements // Hollow Tension Alloy Headband
EnclosureFused Filament Enclosure Set (Rigid Interior Chassis // TPU Structural Accents)
Project // 03 // Interactive Software

Vita Mors:
Caelum aut Gehenna

An isometric action-deckbuilder video game utilizing stylized high-fidelity pixel-art. The core gameplay architecture integrates a unique karma-driven physical mutation mechanic, adapting visual layouts, mechanical variables, and operational deck synergy paths dynamically depending on player choice profiles inside highly optimized state engines.

Game Architecture Systems Design Pixel Art Assets PC Architecture

Engine Foundations

Engineered around a highly performant data architecture handling low-latency input tracking, deterministic damage resolutions, and real-time animation switching logic. Designed with rigorous asset memory optimization to ensure fluid desktop refresh execution while processing complex physics layers and visual effects pipelines simultaneously.

PerspectiveFixed Isometric Coordinate Grid Matrix
Core LoopReal-Time Tactical Combat // Dynamic Custom Deck Drafting Logic
SystemsKarma Alignment Parameter Matrix driving operational physical status changes
Target EnvironmentPC Platforms // Architecture-optimized compiled binary code execution